“We got tired of seeing game after game made by putting new clothes on the same game engine. The game pool has become stagnant, now it’s time we can jump in and create some waves”. This is what GameSmithDesigns felt before reaching us. They eagerly welcomed the challenge and wanted to begin development, but game coding held them back from stepping forward. They believed and connected with India’s best game development company, FuGenX, to turn out their game conceptualism into a game realism.
Their game conceptualism (ZomBfense) mainly included these characters – Gun-armed player who defends his tower, and Zombies which attack on it. The theme of ZomBfense was to survive as long as possible, defending from Zombies’ attacks (or killing them), by making use of explosives arsenal, and unlocking better weapons, and purchasing additional ammo and air support.
Stunning background sound effect and rich graphical elements were other requirement components that were essential for enriched horror cum action gaming experience. The ultimate goal (purpose) of the game was to refresh the gaming industry with fresh and logic-filled game that people can love to play and share with others.